Import C4d Files Into 3ds Max 8

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Import C4d Into Blender

As the CTO of Okino and MAXON's Cinema4D conversion provider since the 90's I'd just like to insert a few tidbits of info: - IGES 144/142/128 has been deprecated for a decade. There are 3 main versions of IGES: 1980's (bounded), 1990's (surfaced) and 2000's (BREP solids). 144/142/128 is the old 1990's version which all top-6 MCAD programs output by default and it is just technically bad.

Import C4d Files Into 3ds Max 8

- The 'Engineering Bundle' is now obsolete as of 2011. For the first time in 14 years there is now a direct CAD ->native C4D conversion system via our recently finished PolyTrans-for-Cinema-4D system: - In the direct manner in which I work with every Okino/Maxon customer, what you would normally do is email me () with the name of your source MCAD program and I would tell you the technically proper way to source from that program. Every MCAD program uses and needs a different conversion method. 80% of my new customers do CAD conversion blindly and wrong, such as accepting whatever files are given to them, and then wonder why there is patch cracking or shading anomalies -- it's all about the sourcing of the data which is most important. I always make sure to educate and teach each of our Okino users how to do CAD conversion properly. - And as a minor point, CAD ->C4D is always a 100% perfect process when done properly and using the correct file formats.

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